Interviewed by a fellow TICGN writerhttps://www.ticgn.com/indie-spotlight-dynamite-alex/
(Written by TICGN's CRISTIAN REYES)
Welcome to TiC’s Indie Spotlight where we will highlight a different indie game on a regular basis that we think deserves your attention. This feature will also showcase the developers behind the magic that is put into the games that captivate our hearts. The indie game scene has seen a huge spike in support and success over the last few years. All well deserved, as indie developers have been putting their heart and soul into their projects to the point that many titles released over the past few years have arguably provided a better experience than many of the high profile AAA games being released.
So without further ado, let’s get started by highlighting this week’s game: Dynamite Alex and the developer behind this title, Ryan Silberm
Review: Mario and Luigi Paper Jam (3DS)https://www.ticgn.com/review-mario-luigi-paper-jam-3ds/
It’s been out for about ten whole months here in North America, but I suppose it’s better late than never to cover this game. Anyway, Mario & Luigi: Paper Jam is the fifth installment in AlphaDream’s thirteen-year old RPG series. As can be indicated by the title the major hook is that the series has crossed over with fellow MarioRPG series, Paper Mario…or so we are told. If you’re expecting this to be like any Paper Mario installment, you will be setting yourself up for disappointment. This is, first and foremost, a Mario & Luigi game. It pains me to know that the people behind the modern Paper Mario games don’t know that there are major differences between the two serie
The Many Problems with Wii UOh boy, this is going to be a big one…
Nintendo is making it clear that the Wii U just isn’t working out for them. The mere fact that the Wii U has sold fewer units than the Gamecube goes to show that the console has hardly been making a significant impact in the industry, at least in comparison to competitors Xbox One and Playstation 4. I may have talked a lot about the negative aspects of their position as of late, but I am nevertheless a die-hard Nintendo fan. I don’t do this to crap on them and dance on the graves of franchises they don’t use. I openly acknowledge Nintendo’s faults in hope the company can improve for the better. That said, there’s a lot that has plagued the Wii U and hurt it severely. Some things may be what everybody else has discussed, while others hadn’t been given as much thought. Without further ado, let’s jot down the issues the conso
Interview: Scott Rogers (Pac-Man World designer)https://www.ticgn.com/interview-scott-rogers-designer-of-pac-man-world/
As anyone can tell by now, I’m a huge Pac-Man fan. I’ve been one for all my life. I’ve played nearly every game in the series, have talked extensively about it already in previous articles, and am willing to discuss any of them when the opportunity is there. In this case, I’ve thought about the interview with Scott Rogers on “First Church of Pac-Man” as I was writing up the Retro Review for Pac-Man World. So I thought “Hey, maybe I too could pick at
Game Dev Livestream tomorrow at 5:30pm ESTTomorrow I'll be livestreaming some game development for Missileman Origins at 5:30 pm Eastern Standard time. The stream will be hosted on picarto.tv, and a playlist of music will be played in the background. That is all for now!
Retro Flashback: Mr. Driller Serieshttps://www.ticgn.com/retro-flashback-mr-driller-series/
In a similar fashion to SEGA, Namco has a rather odd habit of keeping plenty of its franchises on the down low while their popular ones take the glory and then some. Some would live on through Namco Museum releases, while others simply aren’t garnering the public eye’s attention. The Mr. Driller series has often been victim of this for some reason. Then again, it must have made enough money to ever spawn sequels to begin with, right?
The original game was released for arcades in 1999. It eventually got ported to the Playstation, Dreamcast, and Game Boy Color (Sorry, Nintendo 64!). The character onscreen has to do one basic task: Drill. Drill as deep as possible if there isn’t an end. How could this possibly be fun? Well, Mr. Driller cleverly mixes the drilling mechanic with puzzle-esque blocks that can be manipulated in ways one would expect from a game of
HOW/WHAT TO SUBMIT:
- Choose a folder you want & click "+" or "+ submit to folder"
- Submit only 1 ART PER DAY
- Submit to the right folder
DO NOT SUBMIT:
- Copy or thief ^^
- photographs, wallpapers and screenshots
FAQ #2: Where can I find the official DeviantArt Copyright Policy?
FAQ #306: Does "Crediting" let me use whatever I want?
FAQ #8: What are violations of the DeviantArt copyright policy?
FAQ #157: Can I use things created by other people in my submissions?